Name:		DodgeWal
Author:		Tim Redmond (http://b60414.student.cwru.edu/ti-philes/)
Email:		quija13@geocities.com
Tinkerer:	Joe Wingbermuehle (http://www.usmo.com/~joewing/)
Version:	1.1
Platform:	TI-83 asm (needs SOS for the highscore)
Description:	The walls move around you and you try to dodge them.
Size:		442

I'ld like to give Joe Wingbermuehle credit for cutting down the mem in this version too.

Keys:
  2nd - play at the titlescreen or play again when you die
  clear - quit anytime
  arrows - move around
  You have to be pushing exactly 1 arrow key at a time while playing to add points to your
   score.

Now for the boring info.  I had tried using a sprite but the screen changes too fast to be able
 to see them and it used more mem so please don't write to me saying to use a sprite instead
 of #.

v1.1
  uses 442 mem
  only works under SOS

v1.0
  used 569 mem
  first public asm release

Future version(s):
  skill/noskill versions
  What can you think of besides it being smaller?
  